Image prompthuge metallic gold dragon, tarnished antique-gold overlapping scales, elegant backswept horns, twin chin-frill whiskers, broad bronze-edged wings, torrent of golden-white fire breath from jaws, molten reflected light, rising wings outspread from smoke-wreathed mountain ruin, swirling embers, stern regal eyes, low majestic angle, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Adult Gold Dragon

Huge Dragon (Metallic), Lawful Good
CR 17ControllerUnderground
AC 19
Initiative +14 (24)
HP 243 (18d12 + 126)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
STR
27
+8
save +8
DEX
14
+2
save +8
CON
25
+7
save +7
INT
16
+3
save +3
WIS
15
+2
save +8
CHA
24
+7
save +7
Skills Insight +8, Perception +14, Persuasion +13, Stealth
Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft.;
Languages Common, Draconic

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting Guiding Bolt to cast (level 2 version) or (B) Weakening Breath.

Rend. Melee Attack Roll: Hit: +14, reach 10 ft. 17 (2d8

  • 8) Slashing damage plus 4 (1d8) Fire damage.

Fire Breath (Recharge 5–6) Dexterity Saving Throw: . Failure: DC 21, each creature in a 60-foot Cone. 66 Success: (12d10) Fire damage. Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks): Detect Magic Guiding Bolt At Will: , (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) Flame Strike Zone of Truth 1/Day Each: ,

Weakening Breath. Strength Saving Throw: DC 21, each creature that isn’t currently affected by this breath Failure: in a 60-foot Cone. The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Banish. Charisma Saving Throw: DC 21, one creature Failure: the dragon can see within 120 feet. 10 (3d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon’s next turn, at which point it re appears in an unoccupied space of the dragon’s Failure or Success: choice within 120 feet of the dragon. The dragon can’t take this action again until the start of its next turn.

Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 2 version).

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack. Ancient Gold Dragon