◆
Air Elemental
Large Elemental, Neutral
CR 5SkirmisherElemental Plane
AC 15
Initiative +5 (15)
HP 90 (12d10 + 24)
Speed 10 ft., Fly 90 ft. (hover)
STR
14
+2
save +2
DEX
20
+5
save +5
CON
14
+2
save +2
INT
6
−2
save −2
WIS
10
+0
save +0
CHA
6
−2
save −2
Resistances Bludgeoning, Lightning, Piercing, Slashing
Immunities Poison, Thunder; Exhaustion, Grappled,
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Auran)
Traits
Air Form. The elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Multiattack. The elemental makes two Thunderous Slam attacks.
Thunderous Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage. Whirlwind (Recharge 4–6). Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental’s Failure: space. 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the Success: elemental and has the Prone condition. Half damage only. Animated Objects Animated Armor