Image promptgargantuan ancient silver dragon, regal immensity, polished frost-sheened silver-platinum scales, sweeping frilled crest, noble frost-maned head, serpentine neck, vast plume of blue-white freezing breath, ice sheeting across peaks, perched atop storm-wracked mountain summit above sea of cloud, mantled wings, blizzard, glittering hoarfrost, grave pale eyes, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Ancient Silver Dragon

Gargantuan Dragon (Metallic), Lawful Good
CR 23ControllerUnderground
AC 22
Initiative +14 (24)
HP 468 (24d20 + 216)
Speed 40 ft., Fly 80 ft.
STR
30
+10
save +10
DEX
10
+0
save +7
CON
29
+9
save +9
INT
18
+4
save +4
WIS
15
+2
save +9
CHA
26
+8
save +8
Skills History +11, Perception +16, Stealth +7
Immunities Cold
Senses Blindsight 60 ft., Darkvision 120 ft.;
Languages Common, Draconic

Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyz- Ice Knife ing Breath or (B) Spellcasting to cast (level 2 version).

Rend. Melee Attack Roll: Hit: +17, reach 15 ft. 19 (2d8

  • 10) Slashing damage plus 9 (2d8) Cold damage.

Cold Breath (Recharge 5–6) Constitution Saving . Throw: Fail- DC 24, each creature in a 90-foot Cone. ure: Success: 67 (15d8) Cold damage. Half damage.

Paralyzing Breath. Constitution Saving Throw: DC 24, First Failure: each creature in a 90-foot Cone. The target has the Incapacitated condition until the end of its next Second Failure: turn, when it repeats the save. The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks): Detect Magic Hold Monster Ice Knife At Will: , , (level 2 Shapechange version), (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) Control Weather Ice Storm 1/Day Each: , (level 7 ver- Teleport Zone of Truth sion), ,

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Chill. Hold Mon- The dragon uses Spellcasting to cast ster . The dragon can’t take this action again until the start of its next turn.

Cold Gale. Dexterity Saving Throw: DC 23, each crea- Failure: ture in a 60-foot-long, 10-foot-wide Line. 14 (4d6) Cold damage, and the target is pushed up to 30 Success: feet straight away from the dragon. Half dam- Failure or Success: age only. The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack. Skeletons Skeleton