Image promptgargantuan ancient white dragon, feral primitive aspect, jagged ice-white and pale-blue frost-crusted scales, swept-back spined crest, narrow snout with icicle fangs, howling cone of glittering frost breath, clambering across cracked blue glacier, arctic storm, claws gouging ice, fogging breath, dead-white hungry eyes, whirling snow, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Ancient White Dragon

Gargantuan Dragon (Chromatic), Chaotic Evil
CR 20ControllerArctic / Glacier
AC 20
Initiative +12 (22)
HP 333 (18d20 + 144)
Speed 40 ft., Burrow 40 ft., Fly 80 ft., Swim 40 ft.
STR
26
+8
save +8
DEX
10
+0
save +6
CON
26
+8
save +8
INT
10
+0
save +0
WIS
13
+1
save +7
CHA
18
+4
save +4
Skills Perception +13, Stealth +6
Immunities Cold
Senses Blindsight 60 ft., Darkvision 120 ft.;
Languages Common, Draconic

Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks.

Rend. Melee Attack Roll: Hit: +14, reach 15 ft. 17 (2d8

  • 8) Slashing damage plus 7 (2d6) Cold damage.

Cold Breath (Recharge 5–6). Constitution Saving Throw: Fail- DC 22, each creature in a 90-foot Cone. ure: Success: 63 (14d8) Cold damage. Half damage.

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Freezing Burst. Constitution Saving Throw: DC 20, each creature in a 30-foot-radius Sphere centered on Failure: a point the dragon can see within 120 feet. 14 (4d6) Cold damage, and the target’s Speed is 0 until Failure or Success: the end of the target’s next turn. The dragon can’t take this action again until the start of its next turn.

Frightful Presence. Fear The dragon casts , requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18). The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Wight Wight