Image promptlarge ankheg monstrosity, insectoid armored body, overlapping slate-and-bloodred chitin plates, wide dripping acid mandibles, hissing smoking caustic drool, many thorny legs, bursting from cracked burrowed earth, sick-green acid glow in throat, barren corruption-veined field, bruised sky, worm's-eye menacing pose, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Ankheg

Large Monstrosity, Unaligned
CR 2ControllerUnderground
AC 14
Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 30 ft., Burrow 10 ft.
STR
17
+3
save +3
DEX
11
+0
save +0
CON
14
+2
save +2
INT
1
−5
save −5
WIS
13
+1
save +1
CHA
6
−2
save −2
Senses Darkvision 60 ft., Tremorsense 60 ft.;
Languages None

Traits

Tunneler. The ankheg can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Bite. Melee Attack Roll: +5 (with Advantage if the target Hit: is Grappled by the ankheg), reach 5 ft. 10 (2d6 + 3)

Slashing damage plus 3 (1d6) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13).

Acid Spray (Recharge 6). Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot-wide Line. Failure: Success: 14 (4d6) Acid damage. Half damage. Assassin Assassin