Image promptarchmage wizard, robed hooded human, aged sharp-eyed face, nimbus of crackling arcane force-bolts, shimmering mage-armor halo, slender wand, glowing sigil mid-cast, shield of light, muted indigo and slate robes, arcane blue-white glow, shadowed spell-tower study of tomes, poised pre-cast pose, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Archmage

Medium or Small Humanoid (Wizard), Neutral
CR 12LurkerSettlement / Road
AC 17
Initiative +7 (17)
HP 170 (31d8 + 31)
Speed 30 ft.
STR
10
+0
save +0
DEX
14
+2
save +2
CON
12
+1
save +1
INT
20
+5
save +9
WIS
15
+2
save +6
CHA
16
+3
save +3
Skills Arcana +13, History +9, Perception +6
Gear Wand
Senses Passive Perception 16
Languages Common plus five other languages

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +9, reach Hit: 5 ft. or range 150 ft. 27 (4d10 + 5) Force damage.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): Detect Magic Detect Thoughts Disguise Self At Will: , , , Invisibility Light Mage Armor Mage , , (included in AC), Hand Prestidigitation , Fly Lightning Bolt 2/Day Each: , (level 7 version) Cone of Cold Mind Blank 1/Day Each: (level 9 version), Scrying Teleport (cast before combat), ,

Bonus Actions

Misty Step (3/Day). Misty Step The mage casts , using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). Coun- The archmage casts terspell Shield or in response to the spell’s trigger, using the same spellcasting ability as Spellcasting. Magmin Magmin