Image prompthuge balor demon lord, towering horned figure, cracked obsidian-red skin with glowing molten fissures, vast bat wings, flaming multi-thonged whip in one hand, crackling lightning longsword in other, searing fire aura roaring off body, striding from burning Abyssal chasm, whipping ash and cinders, furnace-door eyes, landscape of fire and ruin, colossal menacing scale, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Balor

Huge Fiend (Demon), Chaotic Evil
CR 19ControllerElemental Plane
AC 19
Initiative +14 (24)
HP 287 (23d12 + 138)
Speed 40 ft., Fly 80 ft.
STR
26
+8
save +8
DEX
15
+2
save +2
CON
22
+6
save +12
INT
20
+5
save +5
WIS
16
+3
save +9
CHA
22
+6
save +6
Skills Perception +9
Resistances Cold, Lightning
Immunities Fire, Poison; Charmed, Frightened, Poisoned
Senses Truesight 120 ft.; Passive Perception 19
Languages Abyssal; telepathy 120 ft.

Traits

Death Throes. Dex- The balor explodes when it dies. terity Saving Throw: DC 20, each creature in a 30-foot Failure: Emanation originating from the balor. 31 (9d6) Success: Fire damage plus 31 (9d6) Force damage. Half Failure or Success: damage. If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Fire Aura. At the end of each of the balor’s turns, each creature in a 5-foot Emanation originating from the balor takes 13 (3d8) Fire damage.

Legendary Resistance (3/Day). If the balor fails a saving throw, it can choose to succeed instead.

Magic Resistance. The balor has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The balor makes one Flame Whip attack and one Lightning Blade attack.

Flame Whip. Melee Attack Roll: Hit: +14, reach 30 ft. 18 (3d6 + 8) Force damage plus 17 (5d6) Fire damage. If the target is a Huge or smaller creature, the balor pulls the target up to 25 feet straight toward itself, and the target has the Prone condition.

Lightning Blade. Melee Attack Roll: +14, reach 10 ft. Hit: 21 (3d8 + 8) Force damage plus 22 (4d10) Lightning damage, and the target can’t take Reactions until the start of the balor’s next turn.

Bonus Actions

Teleport. The balor teleports itself or a willing demon within 10 feet of itself up to 60 feet to an unoccupied space the balor can see. Bandits Bandit