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Bandit
Medium or Small Humanoid, Neutral
CR 1/8ArtillerySettlement / Road
AC 12
Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 30 ft.
STR
11
+0
save +0
DEX
12
+1
save +1
CON
12
+1
save +1
INT
10
+0
save +0
WIS
10
+0
save +0
CHA
10
+0
save +0
Gear Leather Armor, Light Crossbow, Scimitar
Senses Passive Perception 10
Languages Common, Thieves’ Cant
Actions
Scimitar. Melee Attack Roll: Hit: +3, reach 5 ft. 4 (1d6
- 1) Slashing damage.
Light Crossbow. Ranged Attack Roll: +3, range 80/320 Hit: ft. 5 (1d8 + 1) Piercing damage. Bandit Captain