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Bandit Captain
Medium or Small Humanoid, Neutral
CR 2SoldierSettlement / Road
AC 15
Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 30 ft.
STR
15
+2
save +4
DEX
16
+3
save +5
CON
14
+2
save +2
INT
14
+2
save +2
WIS
11
+0
save +2
CHA
14
+2
save +2
Skills Athletics +4, Deception +4
Gear Pistol, Scimitar, Studded Leather Armor
Senses Passive Perception 10
Languages Common, Thieves’ Cant
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: Hit: +5, reach 5 ft. 6 (1d6
- 3) Slashing damage.
Pistol. Ranged Attack Roll: Hit: +5, range 30/90 ft. 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll Response: while holding a weapon. The bandit adds 2 to its AC against that attack, possibly causing it to miss. Barbed Devil Barbed Devil