Image promptbarbed devil fiend, man-sized humanoid demon, entire body covered in jagged barbs and hooked spines, crimson hide, spiked lashing tail, clawed hand hurling a ball of infernal flame, cold cruel yellow eyes, scorched hellish wasteland with molten fissures, heat shimmer, blood-red and charcoal, backlit ember glow, menacing ranged pose, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Barbed Devil

Medium Fiend (Devil), Lawful Evil
CR 5ArtilleryElemental Plane
AC 15
Initiative +3 (13)
HP 110 (13d8 + 52)
Speed 30 ft., Climb 30 ft.
STR
16
+3
save +6
DEX
17
+3
save +3
CON
18
+4
save +7
INT
12
+1
save +1
WIS
14
+2
save +5
CHA
14
+2
save +5
Skills Deception +5, Insight +5, Perception +8
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical
Languages Infernal; telepathy 120 ft.

Traits

Barbed Hide. At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.

Claws. Melee Attack Roll: Hit: +6, reach 5 ft. 10 (2d6

  • 3) Piercing damage. If the target is a Large or smaller

creature, it has the Grappled condition (escape DC 13) from both claws.

Tail. Melee Attack Roll: Hit: +6, reach 10 ft. 14 (2d10

  • 3) Slashing damage.

Hurl Flame. Ranged Attack Roll: Hit: +5, range 150 ft. 17 (5d6) Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning. Basilisk Basilisk