Image promptmedium infernal devil, gaunt wiry crimson-rust scaled skin, writhing serpentine poison beard tendrils, barbed tail, serrated glowing infernal glaive, hellfire edge, brimstone battlefield, drifting embers, sulfurous smoke, cold lawful-evil eyes, menacing full-body stance, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Bearded Devil

Medium Fiend (Devil), Lawful Evil
CR 3BruteElemental Plane
AC 13
Initiative +2 (12)
HP 58 (9d8 + 18)
Speed 30 ft.
STR
16
+3
save +5
DEX
15
+2
save +2
CON
15
+2
save +4
INT
9
−1
save −1
WIS
11
+0
save +0
CHA
14
+2
save +4
Resistances Cold
Immunities Fire, Poison; Frightened, Poisoned
Senses Darkvision 120 ft. (unimpeded by magical
Languages Infernal; telepathy 120 ft.

Traits

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes one Beard attack and one Infernal Glaive attack.

Beard. Melee Attack Roll: Hit: +5, reach 5 ft. 7 (1d8

  • 3) Piercing damage, and the target has the Poisoned

condition until the start of the devil’s next turn. Until this poison ends, the target can’t regain Hit Points.

Infernal Glaive. Melee Attack Roll: Hit: +5, reach 10 ft. 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn’t already have an infernal wound, it is Constitution Saving subjected to the following effect. Throw: Failure: DC 12. The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit

Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom (Medicine) check. Behir Behir