Image promptbone devil, gaunt skeletal insect-man fiend, chitinous hide over jutting bones, hooked claws, towering scorpion tail with dripping black stinger, half-spread wings, hovering strike pose, bleached bone-white and sickly yellow chitin, sulfurous Nine Hells air, predatory grin, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Bone Devil

Large Fiend (Devil), Lawful Evil
CR 9SkirmisherElemental Plane
AC 16
Initiative +7 (17)
HP 161 (17d10 + 68)
Speed 40 ft., Fly 40 ft.
STR
18
+4
save +8
DEX
16
+3
save +3
CON
18
+4
save +4
INT
13
+1
save +5
WIS
14
+2
save +6
CHA
16
+3
save +7
Skills Deception +7, Insight +6
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical
Languages Infernal; telepathy 120 ft.

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.

Claw. Melee Attack Roll: Hit: +8, reach 10 ft. 13 (2d8

  • 4) Slashing damage.

Infernal Sting. Melee Attack Roll: Hit: +8, reach 10 ft. 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points. Brass Dragons Brass Dragon Wyrmling