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Centaur Trooper
Large Fey, Neutral Good
CR 2ArtilleryForest / Feywild
AC 16
Initiative +2 (12)
HP 45 (6d10 + 12)
Speed 50 ft.
STR
18
+4
save +4
DEX
14
+2
save +2
CON
14
+2
save +2
INT
9
−1
save −1
WIS
13
+1
save +1
CHA
11
+0
save +0
Skills Athletics +6, Perception +3
Gear Breastplate, Longbow, Pike
Senses Passive Perception 13
Languages Elvish, Sylvan
Actions
Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.
Pike. Melee Attack Roll: Hit: +6, reach 10 ft. 9 (1d10
- 4) Piercing damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
Bonus Actions
Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur en- Strength ters is targeted once by the following effect. Saving Throw: Failure: DC 14. 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition. Chain Devil Chain Devil