Image prompthumanoid devil of flayed red flesh and iron, body wound in barbed animate chains, smoldering fiery links, whipping coiling chains, infernal prison of smoke and sulfur, glowing hot iron, cruel eyeless gaze, menacing full-body pose, blackened iron and raw crimson, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Chain Devil

Medium Fiend (Devil), Lawful Evil
CR 8ControllerElemental Plane
AC 15
Initiative +5 (15)
HP 85 (10d8 + 40)
Speed 30 ft.
STR
18
+4
save +4
DEX
15
+2
save +2
CON
18
+4
save +7
INT
11
+0
save +0
WIS
12
+1
save +4
CHA
14
+2
save +2
Resistances Bludgeoning, Cold, Piercing, Slashing
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical
Languages Infernal; telepathy 120 ft.

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two Chain attacks and uses Conjure Infernal Chain.

Chain. Melee Attack Roll: Hit: +7, reach 10 ft. 11 (2d6

  • 4) Slashing damage. If the target is a Large or smaller

creature, it has the Grappled condition (escape DC 14) from one of two chains, and it has the Restrained condition until the grapple ends.

Conjure Infernal Chain. The devil conjures a fiery Dexterity Saving Throw: chain to bind a creature. DC 15, one creature the devil can see within 60 feet. Failure: 9 (2d4 + 4) Fire damage, and the target has the Restrained condition until the end of the devil’s next turn, at which point the chain disappears. If the target is Large or smaller, the devil moves the target Success: up to 30 feet straight toward itself. The chain disappears.

Reactions

Unnerving Gaze. Trigger: A creature the devil can see starts its turn within 30 feet of the devil and can Response—Wisdom Saving Throw: see the devil. DC Failure: 15, the triggering creature. The target has the Success: Frightened condition until the end of its turn. The target is immune to this devil’s Unnerving Gaze for 24 hours. Chimera Chimera