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Chimera
Large Monstrosity, Chaotic Evil
CR 6ControllerMountains / Hills
AC 14
Initiative +0 (10)
HP 114 (12d10 + 48)
Speed 30 ft., Fly 60 ft.
STR
19
+4
save +4
DEX
11
+0
save +0
CON
19
+4
save +4
INT
3
−4
save −4
WIS
14
+2
save +2
CHA
10
+0
save +0
Skills Perception +8
Senses Darkvision 60 ft.; Passive Perception 18
Languages Understands Draconic but can’t speak
Actions
Multiattack. The chimera makes one Ram attack, one
Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Bite. Melee Attack Roll: Hit: +7, reach 5 ft. 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
Claw. Melee Attack Roll: Hit: +7, reach 5 ft. 7 (1d6 + 4) Slashing damage.
Ram. Melee Attack Roll: Hit: +7, reach 5 ft. 10 (1d12
- 4) Bludgeoning damage. If the target is a Medium or
smaller creature, it has the Prone condition. Fire Breath (Recharge 5–6). Dexterity Saving Throw: Failure: DC 15, each creature in a 15-foot Cone. 31 Success: (7d8) Fire damage. Half damage. Chuul Chuul