Image promptchimera, large three-headed monstrosity, tawny lion forebody with clawed forelimbs, shaggy goat head rising from its back, scaled dragon neck and head rearing over all, vast leathery bat wings, dragon head gaping with a cone of fire and spilling embers, roaring on a windswept mountain crag, stormy sky, wings half-spread, dusty tawny fur, dark iridescent scales, fiery orange breath, cold grey light, menacing composition, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Chimera

Large Monstrosity, Chaotic Evil
CR 6ControllerMountains / Hills
AC 14
Initiative +0 (10)
HP 114 (12d10 + 48)
Speed 30 ft., Fly 60 ft.
STR
19
+4
save +4
DEX
11
+0
save +0
CON
19
+4
save +4
INT
3
−4
save −4
WIS
14
+2
save +2
CHA
10
+0
save +0
Skills Perception +8
Senses Darkvision 60 ft.; Passive Perception 18
Languages Understands Draconic but can’t speak

Actions

Multiattack. The chimera makes one Ram attack, one

Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Bite. Melee Attack Roll: Hit: +7, reach 5 ft. 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.

Claw. Melee Attack Roll: Hit: +7, reach 5 ft. 7 (1d6 + 4) Slashing damage.

Ram. Melee Attack Roll: Hit: +7, reach 5 ft. 10 (1d12

  • 4) Bludgeoning damage. If the target is a Medium or

smaller creature, it has the Prone condition. Fire Breath (Recharge 5–6). Dexterity Saving Throw: Failure: DC 15, each creature in a 15-foot Cone. 31 Success: (7d8) Fire damage. Half damage. Chuul Chuul