Image promptlarge crustacean aberration chuul, monstrous upright lobster, mottled yellow-green segmented shell, two huge serrated pincers spread, nest of dripping paralytic tentacles beneath maw, twitching antennae, rising from fetid underground marsh, black water and slimed rocks, murky green subterranean gloom, wet gleaming chitin, stagnant mist, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Chuul

Large Aberration, Chaotic Evil
CR 4SoldierUnderground
AC 16
Initiative +0 (10)
HP 76 (9d10 + 27)
Speed 30 ft., Swim 30 ft.
STR
19
+4
save +4
DEX
10
+0
save +0
CON
16
+3
save +3
INT
5
−3
save −3
WIS
11
+0
save +0
CHA
5
−3
save −3
Skills Perception +4
Immunities Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 14
Languages Understands Deep Speech but can’t speak

Traits

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of

Detect Magic itself. This trait otherwise works like the spell but isn’t itself magical.

Actions

Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.

Pincer. Melee Attack Roll: Hit: +6, reach 10 ft. 9 (1d10

  • 4) Bludgeoning damage. If the target is a Large or

smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.

Paralyzing Tentacles. Constitution Saving Throw: DC Failure: 13, one creature Grappled by the chuul. The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition. Clay Golem Clay Golem