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Commoner
Medium or Small Humanoid, Neutral
CR 0BruteSettlement / Road
AC 10
Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
STR
10
+0
save +0
DEX
10
+0
save +0
CON
10
+0
save +0
INT
10
+0
save +0
WIS
10
+0
save +0
CHA
10
+0
save +0
Gear Club
Senses Passive Perception 10
Languages Common
Traits
Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: Hit: +2, reach 5 ft. 2 (1d4) Bludgeoning damage. Copper Dragons Copper Dragon Wyrmling