Image promptmedium human peasant commoner, gaunt stooped frame, patched mud-stained homespun wool, hollow-cheeked weathered face, lank hair, callused hands gripping crude wooden club, rutted rain-slick village road at dusk, distant lantern glow, weary hopeless mood, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Commoner

Medium or Small Humanoid, Neutral
CR 0BruteSettlement / Road
AC 10
Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
STR
10
+0
save +0
DEX
10
+0
save +0
CON
10
+0
save +0
INT
10
+0
save +0
WIS
10
+0
save +0
CHA
10
+0
save +0
Gear Club
Senses Passive Perception 10
Languages Common

Traits

Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club. Melee Attack Roll: Hit: +2, reach 5 ft. 2 (1d4) Bludgeoning damage. Copper Dragons Copper Dragon Wyrmling