Couatl
Traits
Shielded Mind. The couatl’s thoughts can’t be read by any means, and other creatures can communicate with it telepathically only if it allows them.
Actions
Bite. Melee Attack Roll: Hit: +7, reach 5 ft. 11 (1d12
- 5) Piercing damage, and the target has the Poisoned
condition until the end of the couatl’s next turn.
Constrict. Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.
Spellcasting. The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15): Detect Evil and Good Detect Magic Detect At Will: , , Thoughts Shapechange , (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) Create Food and Water Dream Greater 1/Day Each: , , Restoration Scrying Sleep , ,
Bonus Actions
Divine Aid (2/Day). Bless Lesser Res- The couatl casts , toration Sanctuary , or , requiring no spell components and using the same spellcasting ability as Spellcasting. Crawling Claw Swarm of Crawling Claws Medium Swarm of Tiny Undead, Neutral Evil AC 12 Initiative +2 (12) HP 49 (11d8) Speed 30 ft., Climb 30 ft. 14 +2 +2 14 +2 +2 11 +0 +0 S D C 5 −3 −3 10 +0 +0 4 −3 −3 I W C Resistances Bludgeoning, Piercing, Slashing Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned Senses Blindsight 30 ft.; Passive Perception 10 Languages Understands Common but can’t speak CR 3 (XP 700; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Swarm of Grasping Hands. Melee Attack Roll: +4, Hit: reach 5 ft. 20 (4d8 + 2) Necrotic damage, or 11 (2d8 + 2) Necrotic damage if the swarm is Bloodied. If the target is a Medium or smaller creature, it has the Prone condition. Cultists Cultist