Image promptmedium celestial feathered serpent couatl, sinuous body, iridescent muted teal gold rose plumage, wide rainbow-feathered wings, gentle inner radiance, wise ancient eyes, fanged serpentine head, coiling in air over broken mountain shrine, ruin below, soft holy glow amid grimdark murk, bruised twilight sky, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Couatl

Medium Celestial, Lawful Good
CR 4SoldierElemental Plane
AC 19
Initiative +5 (15)
HP 60 (8d8 + 24)
Speed 30 ft., Fly 90 ft.
STR
16
+3
save +3
DEX
20
+5
save +5
CON
17
+3
save +5
INT
18
+4
save +4
WIS
20
+5
save +7
CHA
18
+4
save +4
Resistances Bludgeoning, Piercing, Slashing
Immunities Psychic, Radiant
Senses Truesight 120 ft.; Passive Perception 15
Languages All; telepathy 120 ft.
Resistances Bludgeoning, Piercing, Slashing
Immunities Necrotic, Poison; Charmed, Exhaustion,
Senses Blindsight 30 ft.; Passive Perception 10
Languages Understands Common but can’t speak

Traits

Shielded Mind. The couatl’s thoughts can’t be read by any means, and other creatures can communicate with it telepathically only if it allows them.

Actions

Bite. Melee Attack Roll: Hit: +7, reach 5 ft. 11 (1d12

  • 5) Piercing damage, and the target has the Poisoned

condition until the end of the couatl’s next turn.

Constrict. Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.

Spellcasting. The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15): Detect Evil and Good Detect Magic Detect At Will: , , Thoughts Shapechange , (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) Create Food and Water Dream Greater 1/Day Each: , , Restoration Scrying Sleep , ,

Bonus Actions

Divine Aid (2/Day). Bless Lesser Res- The couatl casts , toration Sanctuary , or , requiring no spell components and using the same spellcasting ability as Spellcasting. Crawling Claw Swarm of Crawling Claws Medium Swarm of Tiny Undead, Neutral Evil AC 12 Initiative +2 (12) HP 49 (11d8) Speed 30 ft., Climb 30 ft. 14 +2 +2 14 +2 +2 11 +0 +0 S D C 5 −3 −3 10 +0 +0 4 −3 −3 I W C Resistances Bludgeoning, Piercing, Slashing Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned Senses Blindsight 30 ft.; Passive Perception 10 Languages Understands Common but can’t speak CR 3 (XP 700; PB +2)

Traits

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.

Actions

Swarm of Grasping Hands. Melee Attack Roll: +4, Hit: reach 5 ft. 20 (4d8 + 2) Necrotic damage, or 11 (2d8 + 2) Necrotic damage if the swarm is Bloodied. If the target is a Medium or smaller creature, it has the Prone condition. Cultists Cultist