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Crocodile
Large Beast, Unaligned
CR 1/2SoldierSwamp / Marsh
AC 12
Initiative +0 (10)
HP 13 (2d10 + 2)
Speed 20 ft., Swim 30 ft.
STR
15
+2
save +2
DEX
10
+0
save +0
CON
13
+1
save +3
INT
2
−4
save −4
WIS
10
+0
save +0
CHA
5
−3
save −3
Skills Stealth +2
Senses Passive Perception 10
Languages None
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: Hit: +4, reach 5 ft. 6 (1d8
- 2) Piercing damage. If the target is a Medium or
smaller creature, it has the Grappled condition (escape
DC 12). While Grappled, the target has the Restrained condition.
Deer