Image promptlarge crocodile, twelve-foot armored reptile, knobbed olive-black hide, bony ridged scutes, half-submerged, ridged eyes above water, long tooth-crammed jaws parted, muscular tail, black swamp shallows, rotting mangroves, muted greens, low waterline shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Crocodile

Large Beast, Unaligned
CR 1/2SoldierSwamp / Marsh
AC 12
Initiative +0 (10)
HP 13 (2d10 + 2)
Speed 20 ft., Swim 30 ft.
STR
15
+2
save +2
DEX
10
+0
save +0
CON
13
+1
save +3
INT
2
−4
save −4
WIS
10
+0
save +0
CHA
5
−3
save −3
Skills Stealth +2
Senses Passive Perception 10
Languages None

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Bite. Melee Attack Roll: Hit: +4, reach 5 ft. 6 (1d8

  • 2) Piercing damage. If the target is a Medium or

smaller creature, it has the Grappled condition (escape

DC 12). While Grappled, the target has the Restrained condition.

Deer