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Cultist Fanatic
Medium or Small Humanoid, Neutral
CR 2BruteSettlement / Road
AC 13
Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft.
STR
11
+0
save +0
DEX
14
+2
save +2
CON
12
+1
save +1
INT
10
+0
save +0
WIS
14
+2
save +4
CHA
13
+1
save +1
Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit : 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): Light Thaumaturgy At Will: , Command 2/Day: Hold Person 1/Day:
Bonus Actions
Spiritual Weapon (2/Day). Spiritual The cultist casts the Weapon spell, using the same spellcasting ability as Spellcasting. Darkmantle Darkmantle