Image promptcultist fanatic, medium robed zealot, dark vestments over leather, raised bone holy symbol, fervent white eyes, black pact blade dripping necrotic shadow, blood-painted sigils on brow and arms, hovering ghostly spiritual weapon, chanting pose, defiled candle-lit undercroft altar, guttering corruption energy, muted black and bone-grey, sickly crimson glow, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Cultist Fanatic

Medium or Small Humanoid, Neutral
CR 2BruteSettlement / Road
AC 13
Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft.
STR
11
+0
save +0
DEX
14
+2
save +2
CON
12
+1
save +1
INT
10
+0
save +0
WIS
14
+2
save +4
CHA
13
+1
save +1
Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit : 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): Light Thaumaturgy At Will: , Command 2/Day: Hold Person 1/Day:

Bonus Actions

Spiritual Weapon (2/Day). Spiritual The cultist casts the Weapon spell, using the same spellcasting ability as Spellcasting. Darkmantle Darkmantle