Image promptdeath dog, gaunt two-headed hound monstrosity, patchy grey-brown mangy hide, jutting ribs, twin snarling maws dripping diseased slaver, four rabid glinting eyes, low stalking pose, cracked desert waste, bone and thorn, twin shadows, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Death Dog

Medium Monstrosity, Neutral Evil
CR 1BruteWilderness
AC 12
Initiative +2 (12)
HP 39 (6d8 + 12)
Speed 40 ft.
STR
15
+2
save +2
DEX
14
+2
save +2
CON
14
+2
save +2
INT
3
−4
save −4
WIS
13
+1
save +1
CHA
6
−2
save −2
Skills Perception +5, Stealth +4
Immunities Blinded, Charmed, Deafened, Frightened,
Senses Darkvision 120 ft.; Passive Perception 15
Languages None

Actions

Multiattack. The death dog makes two Bite attacks.

Bite. Melee Attack Roll: Hit: +4, reach 5 ft. 4 (1d4

  • 2) Piercing damage. If the target is a creature, it is

Constitution Saving subjected to the following effect. Throw: First Failure: DC 12. The target has the Poisoned condition. While Poisoned, the target’s Hit Point max-

imum doesn’t return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, Subsequent ending the effect on itself on a success. Failures: The Poisoned target’s Hit Point maximum decreases by 5 (1d10). Deva Deva