Image promptdruid nature priest, medium humanoid in studded leather and pelts, leaf and bark charms, living vine-wrapped staff sprouting green, glowing verdant radiant wisp in hand, feral tattoos, weathered watchful face, moss and blossoms on shoulders, misty clearing at corrupted forest edge, stirring roots underfoot, muted greens and earthen browns, soft radiant glow, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Druid

Medium or Small Humanoid (Druid), Neutral
CR 2ArtillerySettlement / Road
AC 13
Initiative +1 (11)
HP 44 (8d8 + 8)
Speed 30 ft.
STR
10
+0
save +0
DEX
12
+1
save +1
CON
13
+1
save +1
INT
12
+1
save +1
WIS
16
+3
save +3
CHA
11
+0
save +0
Skills Medicine +5, Nature +3, Perception +5
Gear Studded Leather Armor
Senses Passive Perception 15
Languages Common, Druidic, Sylvan

Actions

Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.

Vine Staff. Melee Attack Roll: Hit: +5, reach 5 ft. 7 (1d8

  • 3) Bludgeoning damage plus 2 (1d4) Poison damage.

Verdant Wisp. Ranged Attack Roll: Hit: +5, range 90 ft. 10 (3d6) Radiant damage.

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): Druidcraft Speak with Animals At Will: , Entangle Thunderwave 2/Day Each: , Animal Messenger Long- 1/Day Each: , strider Moonbeam , Dryad Dryad