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Dust Mephit
Small Elemental, Neutral Evil
CR 1/2ControllerElemental Plane
AC 12
Initiative +2 (12)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
STR
5
−3
save −3
DEX
14
+2
save +2
CON
10
+0
save +0
INT
9
−1
save −1
WIS
11
+0
save +0
CHA
10
+0
save +0
Skills Perception +2, Stealth +4
Vulnerabilities Fire
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Auran, Terran)
Traits
Death Burst. Dex- The mephit explodes when it dies. terity Saving Throw: DC 10, each creature in a 5-foot Failure: Emanation originating from the mephit. 5 (2d4) Success: Bludgeoning damage. Half damage.
Actions
Claw. Melee Attack Roll: Hit: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage.
Blinding Breath (Recharge 6). Dexterity Saving Throw: Failure: DC 10, each creature in a 15-foot Cone. The target has the Blinded condition until the end of the mephit’s next turn.
Sleep (1/Day). Sleep The mephit casts the spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10). Ice Mephit