Image promptearth elemental, towering humanoid mass of living rock and packed soil, boulders and ore veins for muscle, crystalline seams and gemstone glints, massive stone fists, hairline fault cracks webbing its body, rising from a shattered cavern floor, sheeting dust, shaft of pale light, muted brown and slate stone tones, ponderous grinding menace, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Earth Elemental

Large Elemental, Neutral
CR 5BruteElemental Plane
AC 17
Initiative −1 (9)
HP 147 (14d10 + 70)
Speed 30 ft., Burrow 30 ft.
STR
20
+5
save +5
DEX
8
−1
save −1
CON
20
+5
save +5
INT
5
−3
save −3
WIS
10
+0
save +0
CHA
5
−3
save −3
Vulnerabilities Thunder
Immunities Poison; Exhaustion, Paralyzed, Petrified,
Senses Darkvision 60 ft., Tremorsense 60 ft.;
Languages Primordial (Terran)

Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.

Slam. Melee Attack Roll: Hit: +8, reach 10 ft. 14 (2d8

  • 5) Bludgeoning damage.

Rock Launch. Ranged Attack Roll: Hit: +8, range 60 ft. 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition. Efreeti Efreeti