Image prompthuge elephant, mountainous wrinkled grey hide, dust and scars, flared fan ears, raised trumpeting trunk, massive curved ivory tusks lowered to gore, charging pillar-legs, bleak scrubland wilderness, billowing dust, heavy overcast sky, muted dun ash tones, hard flat light, worm's-eye angle, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Elephant

Huge Beast, Unaligned
CR 4BruteWilderness
AC 12
Initiative −1 (9)
HP 76 (8d12 + 24)
Speed 40 ft.
STR
22
+6
save +6
DEX
9
−1
save −1
CON
17
+3
save +3
INT
3
−4
save −4
WIS
11
+0
save +0
CHA
6
−2
save −2
Senses Passive Perception 10
Languages None

Actions

Multiattack. The elephant makes two Gore attacks. Gore Melee Attack Roll: Hit: . +8, reach 5 ft. 15 (2d8

  • 6) Piercing damage. If the target is a Huge or smaller

creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature Failure: within 5 feet that has the Prone condition. 17 Success: (2d10 + 6) Bludgeoning damage. Half damage.

Elk