Image promptfire elemental, towering humanoid column of living flame, shifting orange yellow and white fire, trailing sparks and smoke, two burning eyes, grasping arms of combustion, igniting debris at its feet, casting bright firelight, wisps of steam and threatening water pooling at the edge, scorched volcanic hollow, blackened rock and glowing cinders, searing core fading to smoky red, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Fire Elemental

Large Elemental, Neutral
CR 5ControllerElemental Plane
AC 13
Initiative +3 (13)
HP 93 (11d10 + 33)
Speed 50 ft.
STR
10
+0
save +0
DEX
17
+3
save +3
CON
16
+3
save +3
INT
6
−2
save −2
WIS
10
+0
save +0
CHA
7
−2
save −2
Resistances Bludgeoning, Piercing, Slashing
Immunities Fire, Poison; Exhaustion, Grappled, Paralyzed,
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)

Traits

Fire Aura. At the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.

Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) Fire damage.

Illumination. The elemental sheds Bright Light in a 30- foot radius and Dim Light for an additional 30 feet.

Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Multiattack. The elemental makes two Burn attacks.

Burn. Melee Attack Roll: Hit: +6, reach 5 ft. 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning. Fire Giant Fire Giant