Image promptghast undead, medium gaunt ghoul-lord, grey flesh tight over bone, sunken belly showing ribs, blackened claws, jagged gore-slick maw, rolling greenish stench cloud, famished burning eyes, crouched over half-eaten corpse, desecrated graveyard of toppled headstones and open crypts, low mist and reek, corpse-grey and bruise-purple flesh, sickly green miasma, wan moonlight, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Ghast

Medium Undead, Chaotic Evil
CR 2ControllerDungeon / Structure
AC 13
Initiative +3 (13)
HP 36 (8d8)
Speed 30 ft.
STR
16
+3
save +3
DEX
17
+3
save +3
CON
10
+0
save +0
INT
11
+0
save +0
WIS
10
+0
save +2
CHA
8
−1
save −1
Resistances Necrotic
Immunities Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from Failure: the ghast. The target has the Poisoned condi- Success: tion until the start of its next turn. The target is immune to this ghast’s Stench for 24 hours.

Actions

Bite. Melee Attack Roll: Hit: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: Hit: +5, reach 5 ft. 10 (2d6

  • 3) Slashing damage. If the target is a non-Undead

Consti- creature, it is subjected to the following effect. tution Saving Throw: Failure: DC 10. The target has the Paralyzed condition until the end of its next turn. Ghost Ghost