◆
Ghast
Medium Undead, Chaotic Evil
CR 2ControllerDungeon / Structure
AC 13
Initiative +3 (13)
HP 36 (8d8)
Speed 30 ft.
STR
16
+3
save +3
DEX
17
+3
save +3
CON
10
+0
save +0
INT
11
+0
save +0
WIS
10
+0
save +2
CHA
8
−1
save −1
Resistances Necrotic
Immunities Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common
Traits
Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from Failure: the ghast. The target has the Poisoned condi- Success: tion until the start of its next turn. The target is immune to this ghast’s Stench for 24 hours.
Actions
Bite. Melee Attack Roll: Hit: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
Claw. Melee Attack Roll: Hit: +5, reach 5 ft. 10 (2d6
- 3) Slashing damage. If the target is a non-Undead
Consti- creature, it is subjected to the following effect. tution Saving Throw: Failure: DC 10. The target has the Paralyzed condition until the end of its next turn. Ghost Ghost