Image promptmedium undead ghost apparition, translucent grey-blue hovering human figure, lower body trailing into spectral mist, horrific screaming visage, hollow eyes and gaping mouth, withering outstretched hands, phasing through crumbling wall, faint luminous dissolving edges, moldering graveyard chapel, broken pews, cold moonlit stone, chill phosphorescent glow, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Ghost

Medium Undead, Neutral
CR 4ControllerDungeon / Structure
AC 11
Initiative +1 (11)
HP 45 (10d8)
Speed 5 ft., Fly 40 ft. (hover)
STR
7
−2
save −2
DEX
13
+1
save +1
CON
10
+0
save +0
INT
10
+0
save +0
WIS
12
+1
save +1
CHA
17
+3
save +3
Resistances Acid, Bludgeoning, Cold, Fire, Lightning,
Immunities Necrotic, Poison; Charmed, Exhaustion,
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus one other language

Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult

Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack. The ghost makes two Withering Touch attacks.

Withering Touch. Melee Attack Roll: +5, reach 5 ft. Hit: 19 (3d10 + 3) Necrotic damage.

Etherealness. Etherealness The ghost casts the spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane.

Horrific Visage. Wisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the ghost and Failure: isn’t an Undead. 10 (2d6 + 3) Psychic damage, and the target has the Frightened condition until the Success: start of the ghost’s next turn. The target is immune to this ghost’s Horrific Visage for 24 hours.

Possession (Recharge 6). Charisma Saving Throw: DC Fail- 13, one Humanoid the ghost can see within 5 feet. ure: The target is possessed by the ghost; the ghost disappears, and the target has the Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost’s game statistics are the same, except it uses the possessed target’s Speed, as well as the target’s Strength, Dexterity, and Constitution modifiers. The possession lasts until the body drops to 0 Hit

Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost’s Possession for 24 hours. Success: The target is immune to this ghost’s Possession for 24 hours. Ghoul Ghoul