Image promptmedium giant crab, shield-broad scarred grey-green carapace, barnacle-encrusted dripping brine, jointed spider-like legs, two heavy serrated pincers one raised to crush, stalked black eyes, churning surf, rocky wrack-strewn tideline, storm-dark sky, armoured belligerent, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Giant Crab

Medium Beast, Unaligned
CR 1/8SoldierSwamp / Marsh
AC 15
Initiative +1 (11)
HP 13 (3d8)
Speed 30 ft., Swim 30 ft.
STR
13
+1
save +1
DEX
13
+1
save +1
CON
11
+0
save +0
INT
1
−5
save −5
WIS
9
−1
save −1
CHA
3
−4
save −4
Skills Stealth +3
Senses Blindsight 30 ft.; Passive Perception 9
Languages None

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Attack Roll: Hit: +3, reach 5 ft. 4 (1d6 + 1)

Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws. Giant Crocodile