Image promptgiant crocodile, huge twenty-foot armored reptile, knobbed olive-black osteoderm ridge, half-submerged in murky swamp, only eyes and snout breaking the surface, massive tooth-lined jaws, muscular tail, slick algae-beaded hide, cold reptilian eyes, drowned trees and reeds, low mist over stagnant water at dusk, lurking ambush, tight predatory composition, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Giant Crocodile

Huge Beast, Unaligned
CR 5LurkerSwamp / Marsh
AC 14
Initiative −1 (9)
HP 85 (9d12 + 27)
Speed 30 ft., Swim 50 ft.
STR
21
+5
save +5
DEX
9
−1
save −1
CON
17
+3
save +3
INT
2
−4
save −4
WIS
10
+0
save +0
CHA
7
−2
save −2
Skills Stealth +5
Senses Passive Perception 10
Languages None

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Multiattack. The crocodile makes one Bite attack and one Tail attack.

Bite. Melee Attack Roll: Hit: +8, reach 5 ft. 21 (3d10

  • 5) Piercing damage. If the target is a Large or smaller

creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can’t be targeted by the crocodile’s Tail.

Tail. Melee Attack Roll: Hit: +8, reach 10 ft. 18 (3d8

  • 5) Bludgeoning damage. If the target is a Large or

smaller creature, it has the Prone condition. Giant Eagle