Image promptgiant octopus, large cephalopod, bulbous mottled reddish-grey mantle, eight sucker-lined coiling tentacles, grasping crushing grip, cold slitted eye, billowing dark ink cloud, dim wreck-strewn deep sea, drowned timbers and silt, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Giant Octopus

Large Beast, Unaligned
CR 1BruteUnderwater / Coastal
AC 11
Initiative +1 (11)
HP 45 (7d10 + 7)
Speed 10 ft., Swim 60 ft.
STR
17
+3
save +3
DEX
13
+1
save +1
CON
13
+1
save +1
INT
5
−3
save −3
WIS
10
+0
save +0
CHA
4
−3
save −3
Skills Perception +4, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 14
Languages None

Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: Hit: +5, reach 10 ft. 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day). Trigger: The octopus takes damage Response: while underwater. The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink. Giant Owl