Image promptlarge giant seahorse, warhorse-sized, upright S-curved armored body, overlapping bony scutes, muted teal and pearl-grey, long tubular snout, spiny crested head, prehensile coiled tail, rippling fins ramming, swaying kelp, drowned ruins, murky green depths, filtered light, dramatic underwater shot, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Giant Seahorse

Large Beast, Unaligned
CR 1/2SoldierUnderwater / Coastal
AC 14
Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.
STR
15
+2
save +2
DEX
12
+1
save +1
CON
11
+0
save +0
INT
2
−4
save −4
WIS
12
+1
save +1
CHA
5
−3
save −3
Senses Passive Perception 11
Languages None

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: Hit: +4, reach 5 ft. 9 (2d6

  • 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning

damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus Actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks. Giant Shark