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Giant Seahorse
Large Beast, Unaligned
CR 1/2SoldierUnderwater / Coastal
AC 14
Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.
STR
15
+2
save +2
DEX
12
+1
save +1
CON
11
+0
save +0
INT
2
−4
save −4
WIS
12
+1
save +1
CHA
5
−3
save −3
Senses Passive Perception 11
Languages None
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: Hit: +4, reach 5 ft. 9 (2d6
- 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning
damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks. Giant Shark