Image promptgnoll fiend warrior, hyena head, mangy dun matted fur, gaunt muscular hunched frame, bared blood-flecked fangs, crude bone bow, gore-stained claws, rabid burning eyes, ashen boneyard wasteland, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Gnoll Warrior

Medium Fiend, Chaotic Evil
CR 1/2SoldierElemental Plane
AC 15
Initiative +1 (11)
HP 27 (6d8)
Speed 30 ft.
STR
14
+2
save +2
DEX
12
+1
save +1
CON
11
+0
save +0
INT
6
−2
save −2
WIS
10
+0
save +0
CHA
7
−2
save −2
Senses Darkvision 60 ft.; Passive Perception 10
Languages Gnoll

Actions

Rend. Melee Attack Roll: Hit: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage.

Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.

Bonus Actions

Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack. Goblins Goblin Minion