Image promptgoblin boss, small goblinoid warlord, wiry hunched swaggering frame, scarred warty green skin, cruel red eyes, looted chain shirt, battered shield, notched scimitar, slung shortbow, torchlit cave warren, plunder and crude banners, cowering goblins, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Goblin Boss

Small Fey (Goblinoid), Chaotic Neutral
CR 1ArtilleryForest / Feywild
AC 17
Initiative +2 (12)
HP 21 (6d6)
Speed 30 ft.
STR
10
+0
save +0
DEX
15
+2
save +2
CON
10
+0
save +0
INT
10
+0
save +0
WIS
8
−1
save −1
CHA
10
+0
save +0
Skills Stealth +6
Gear Chain Shirt, Scimitar, Shield, Shortbow
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin

Actions

Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar. Melee Attack Roll: Hit: +4, reach 5 ft. 5 (1d6

  • 2) Slashing damage, plus 2 (1d4) Slashing damage if

the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack. Trigger: A creature the goblin can see Response: makes an attack roll against it. The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead. Gold Dragons Gold Dragon Wyrmling