Image promptsmall goblin, hunched scrawny frame, sallow mustard-green skin over knobbly bone, oversized bat-like ears, mean sharp-toothed face, darting yellow eyes, fistful of pilfered daggers on filthy cord, patched rag-and-hide garb, slinking low, gnarled roots, twilit corrupted wood, cowardly vicious, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Goblin Minion

Small Fey (Goblinoid), Chaotic Neutral
CR 1/8ArtilleryForest / Feywild
AC 12
Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.
STR
8
−1
save −1
DEX
15
+2
save +2
CON
10
+0
save +0
INT
10
+0
save +0
WIS
8
−1
save −1
CHA
8
−1
save −1
Skills Stealth +6
Gear Daggers (3)
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin

Actions

Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or Hit: range 20/60 ft. 4 (1d4 + 2) Piercing damage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action. Goblin Warrior