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Goblin Minion
Small Fey (Goblinoid), Chaotic Neutral
CR 1/8ArtilleryForest / Feywild
AC 12
Initiative +2 (12)
HP 7 (2d6)
Speed 30 ft.
STR
8
−1
save −1
DEX
15
+2
save +2
CON
10
+0
save +0
INT
10
+0
save +0
WIS
8
−1
save −1
CHA
8
−1
save −1
Skills Stealth +6
Gear Daggers (3)
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
Actions
Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or Hit: range 20/60 ft. 4 (1d4 + 2) Piercing damage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action. Goblin Warrior