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Goblin Warrior
Small Fey (Goblinoid), Chaotic Neutral
CR 1/4ArtilleryForest / Feywild
AC 15
Initiative +2 (12)
HP 10 (3d6)
Speed 30 ft.
STR
8
−1
save −1
DEX
15
+2
save +2
CON
10
+0
save +0
INT
10
+0
save +0
WIS
8
−1
save −1
CHA
8
−1
save −1
Skills Stealth +6
Gear Leather Armor, Scimitar, Shield, Shortbow
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
Actions
Scimitar. Melee Attack Roll: Hit: +4, reach 5 ft. 5 (1d6
- 2) Slashing damage, plus 2 (1d4) Slashing damage if
the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Goblin Boss