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Guard
Medium or Small Humanoid, Neutral
CR 1/8SoldierSettlement / Road
AC 16
Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 30 ft.
STR
13
+1
save +1
DEX
12
+1
save +1
CON
12
+1
save +1
INT
10
+0
save +0
WIS
11
+0
save +0
CHA
10
+0
save +0
Skills Perception +2
Gear Chain Shirt, Shield, Spear
Senses Passive Perception 12
Languages Common
Actions
Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or Hit: range 20/60 ft. 4 (1d6 + 1) Piercing damage. Guard Captain