Image promptmedium human guard captain, polished breastplate and shield, raised longsword, belt javelins, crested helm, scarred hard-eyed face, shield planted commanding stance, fortified settlement gate, weathered timber and stone, guttering torch-brackets, wary guards in smoke haze, warm torchlight on steel, cold grey street, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Guard Captain

Medium or Small Humanoid, Neutral
CR 4ArtillerySettlement / Road
AC 18
Initiative +4 (14)
HP 75 (10d8 + 30)
Speed 30 ft.
STR
18
+4
save +4
DEX
14
+2
save +2
CON
16
+3
save +3
INT
12
+1
save +1
WIS
14
+2
save +2
CHA
13
+1
save +1
Skills Athletics +6, Perception +4
Gear Breastplate, Javelins (6), Longsword, Shield
Senses Passive Perception 14
Languages Common

Actions

Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or Hit: range 30/120 ft. 14 (3d6 + 4) Piercing damage.

Longsword. Melee Attack Roll: Hit: +6, reach 5 ft. 15 (2d10 + 4) Slashing damage. Half-Dragon Half-Dragon