Image prompthalf-dragon warrior, muscular draconic humanoid, glinting reptilian scales, fanged dragon head, brow horns, clawed hands, lashing tail, martial guard stance, elemental breath energy crackling at the maw, acid-green iridescent scales with dark plating, amber slit eyes, shadowed cave lair with scattered bones and dull hoard glint, low torchlight, menacing full-body pose, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Half-Dragon

Medium Dragon, Neutral
CR 5SoldierUnderground
AC 18
Initiative +5 (15)
HP 105 (14d8 + 42)
Speed 40 ft.
STR
19
+4
save +4
DEX
14
+2
save +5
CON
16
+3
save +3
INT
10
+0
save +0
WIS
15
+2
save +5
CHA
14
+2
save +2
Skills Athletics +7, Perception +5, Stealth +5
Resistances Damage type chosen for the Draconic Origin
Senses Blindsight 10 ft., Darkvision 60 ft.;
Languages Common, Draconic

Traits

Draconic Origin. The half-dragon is related to a type of dragon associated with one of the following damage types (GM’s choice): Acid, Cold, Fire, Lightning, or Poison. This choice affects other aspects of the stat block.

Actions

Multiattack. The half-dragon makes two Claw attacks.

Claw. Melee Attack Roll: Hit: +7, reach 10 ft. 6 (1d4

  • 4) Slashing damage plus 7 (2d6) damage of the type

chosen for the Draconic Origin trait. Dragon’s Breath (Recharge 5–6). Dexterity Saving Throw: Failure: DC 14, each creature in a 30-foot Cone. 28 (8d6) damage of the type chosen for the Draconic Success: Origin trait. Half damage.

Bonus Actions

Leap. The half-dragon jumps up to 30 feet by spending 10 feet of movement. Harpy Harpy