Image promptharpy, monstrosity, gaunt hag-like woman torso, filthy brown feathered bird wings and legs, cruel talons, stringy hair, mouth open in luring song, twisted beautiful-rotten face, wind-scoured cliff, bleached bones and victim wreckage, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Harpy

Medium Monstrosity, Chaotic Evil
CR 1BruteMountains / Hills
AC 11
Initiative +1 (11)
HP 38 (7d8 + 7)
Speed 20 ft., Fly 40 ft.
STR
12
+1
save +1
DEX
13
+1
save +1
CON
12
+1
save +1
INT
7
−2
save −2
WIS
10
+0
save +0
CHA
13
+1
save +1
Senses Passive Perception 10
Languages Common

Actions

Claw. Melee Attack Roll: Hit: +3, reach 5 ft. 6 (2d4 + 1) Slashing damage.

Luring Song. The harpy sings a magical melody, which Wisdom lasts until the harpy’s Concentration ends on it. Saving Throw: DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when Failure: the song starts. The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition and ignores the Luring

Song of other harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn’t avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save. Success: The target is immune to this harpy’s Luring Song for 24 hours. Hell Hound Hell Hound