Image promptmedium fiendish hell hound, charred coal-black hide, corded muscle, molten orange glowing eyes, fire seeping between fangs, ember-red cracks glowing along flanks, fire breath building, hackles raised stalking pose, scorched infernal ashen plain, self-lit firelight glow, smoky darkness, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Hell Hound

Medium Fiend, Lawful Evil
CR 3ControllerElemental Plane
AC 15
Initiative +1 (11)
HP 58 (9d8 + 18)
Speed 50 ft.
STR
17
+3
save +3
DEX
12
+1
save +1
CON
14
+2
save +2
INT
6
−2
save −2
WIS
13
+1
save +1
CHA
6
−2
save −2
Skills Perception +5
Immunities Fire
Senses Darkvision 60 ft.; Passive Perception 15
Languages Understands Infernal but can’t speak

Traits

Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The hound makes two Bite attacks.

Bite. Melee Attack Roll: Hit: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage. Fire Breath (Recharge 5–6). Dexterity Saving Throw: Failure: DC 12, each creature in a 15-foot Cone. 17 Success: (5d6) Fire damage. Half damage. Hezrou Hezrou