Image promptmedium goblinoid hobgoblin captain, orange-red skin, flat nose jutting fangs, dark topknot, polished dented half-plate, raised greatsword, longbow slung, aura of command, warband silhouettes behind, war-torn forest road, banners and spears in smoke, cruel authoritative stance, cold overcast light, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Hobgoblin Captain

Medium Fey (Goblinoid), Lawful Evil
CR 3ArtilleryForest / Feywild
AC 17
Initiative +4 (14)
HP 58 (9d8 + 18)
Speed 30 ft.
STR
15
+2
save +2
DEX
14
+2
save +2
CON
14
+2
save +2
INT
12
+1
save +1
WIS
10
+0
save +0
CHA
13
+1
save +1
Gear Greatsword, Half Plate Armor, Longbow
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin

Traits

Aura of Authority. While in a 10-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn’t have the Incapacitated condition.

Actions

Multiattack. The hobgoblin makes two attacks, using Greatsword or Longbow in any combination.

Greatsword. Melee Attack Roll: Hit: +4, reach 5 ft. 9 (2d6 + 2) Slashing damage plus 3 (1d6) Poison damage.

Longbow. Ranged Attack Roll: +4, range 150/600 Hit: ft. 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poison damage. Homunculus Homunculus