Image prompthorned devil, towering winged brute fiend, crimson scaled hide, great curving horns, membranous bat-wings, barbed whip-like tail, searing two-tined fire fork, blood-red and charred black, hellish brimstone rampart, diving airborne skirmish pose, tail arcing to strike, flames on weapon, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Horned Devil

Large Fiend (Devil), Lawful Evil
CR 11SkirmisherElemental Plane
AC 18
Initiative +7 (17)
HP 199 (19d10 + 95)
Speed 30 ft., Fly 60 ft.
STR
22
+6
save +10
DEX
17
+3
save +7
CON
21
+5
save +5
INT
12
+1
save +1
WIS
16
+3
save +7
CHA
18
+4
save +8
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 150 ft. (unimpeded by magical
Languages Infernal; telepathy 120 ft.

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks, using Searing Fork or Hurl Flame in any combination. It can replace one attack with a use of Infernal Tail.

Searing Fork. Melee Attack Roll: Hit: +10, reach 10 ft. 15 (2d8 + 6) Piercing damage plus 9 (2d8) Fire damage.

Hurl Flame. Ranged Attack Roll: Hit: +8, range 150 ft. 26 (5d8 + 4) Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning.

Infernal Tail. Dexterity Saving Throw: DC 17, one crea- Failure: ture the devil can see within 10 feet. 10 (1d8

  • 6) Necrotic damage, and the target receives an infernal wound if it doesn’t have one. While wounded, the

target loses 10 (3d6) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 17 Wisdom (Medicine) check. Hydra Hydra