Image promptice devil, towering upright insectile fiend, segmented frost-glazed white-and-blue chitin carapace, mandibled reptilian head, clawed limbs, thick barbed tail, spear of magical ice, radiating cold vapor, glacial white and pale cobalt over black joints, arctic hell of jagged ice and sulfur, imperious commanding pose, coiling frost-mist, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Ice Devil

Large Fiend (Devil), Lawful Evil
CR 14ArtilleryElemental Plane
AC 18
Initiative +7 (17)
HP 228 (24d10 + 96)
Speed 40 ft.
STR
21
+5
save +5
DEX
14
+2
save +7
CON
18
+4
save +9
INT
18
+4
save +4
WIS
15
+2
save +7
CHA
18
+4
save +9
Skills Insight +7, Perception +7, Persuasion +9
Immunities Cold, Fire, Poison; Poisoned
Senses Blindsight 120 ft.; Passive Perception 17
Languages Infernal; telepathy 120 ft.

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.

Ice Spear. Melee or Ranged Attack Roll: +10, reach 5 Hit: ft. or range 30/120 ft. 14 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can’t take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take Hit or Miss: one action on its turn, not both. The spear magically returns to the devil’s hand immediately after a ranged attack.

Tail. Melee Attack Roll: Hit: +10, reach 10 ft. 15 (3d6

  • 5) Bludgeoning damage plus 18 (4d8) Cold damage.

Ice Wall (Recharge 6). Wall of Ice The devil casts (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17). Imp Imp