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Ice Mephit
Small Elemental, Neutral Evil
CR 1/2ControllerElemental Plane
AC 11
Initiative +1 (11)
HP 21 (6d6)
Speed 30 ft., Fly 30 ft.
STR
7
−2
save −2
DEX
13
+1
save +1
CON
10
+0
save +0
INT
9
−1
save −1
WIS
11
+0
save +0
CHA
12
+1
save +1
Skills Perception +2, Stealth +3
Vulnerabilities Fire
Immunities Cold, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Aquan, Auran)
Traits
Death Burst. Consti- The mephit explodes when it dies. tution Saving Throw: DC 10, each creature in a 5-foot Failure: Emanation originating from the mephit. 5 (2d4) Success: Cold damage. Half damage.
Actions
Claw. Melee Attack Roll: Hit: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day). Fog Cloud The mephit casts , requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6). Constitution Saving Throw: Failure: DC 10, each creature in a 15-foot Cone. 7 (3d4) Success: Cold damage. Half damage. Magma Mephit