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Invisible Stalker
Large Elemental, Neutral
CR 6LurkerElemental Plane
AC 14
Initiative +7 (22)
HP 97 (13d10 + 26)
Speed 50 ft., Fly 50 ft. (hover)
STR
16
+3
save +3
DEX
19
+4
save +4
CON
14
+2
save +2
INT
10
+0
save +0
WIS
15
+2
save +2
CHA
11
+0
save +0
Skills Perception +8, Stealth +10
Resistances Bludgeoning, Piercing, Slashing
Immunities Poison; Exhaustion, Grappled, Paralyzed,
Senses Darkvision 60 ft.; Passive Perception 18
Languages Common, Primordial (Auran)
Traits
Air Form. The stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.
Actions
Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Wind Swipe. Melee Attack Roll: Hit: +7, reach 5 ft. 11 (2d6 + 4) Force damage.
Vortex. Constitution Saving Throw: DC 14, one Large Failure: or smaller creature in the stalker’s space. 7 (1d8
- 3) Thunder damage, and the target has the Grappled
condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns. Iron Golem Iron Golem