Image promptinvisible stalker, large air elemental, an almost unseen humanoid distortion of the air, swirling ripple of warped light, streaming dust leaves and rain bending around an invisible manlike form, turbulence where a face and reaching arms would be, stalking through a storm-torn ruin, debris orbiting the void of its body, near-monochrome grey and translucent shimmer, driven rain in dim light, eerie negative-space silhouette, oppressive stillness, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Invisible Stalker

Large Elemental, Neutral
CR 6LurkerElemental Plane
AC 14
Initiative +7 (22)
HP 97 (13d10 + 26)
Speed 50 ft., Fly 50 ft. (hover)
STR
16
+3
save +3
DEX
19
+4
save +4
CON
14
+2
save +2
INT
10
+0
save +0
WIS
15
+2
save +2
CHA
11
+0
save +0
Skills Perception +8, Stealth +10
Resistances Bludgeoning, Piercing, Slashing
Immunities Poison; Exhaustion, Grappled, Paralyzed,
Senses Darkvision 60 ft.; Passive Perception 18
Languages Common, Primordial (Auran)

Traits

Air Form. The stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility. The stalker has the Invisible condition.

Actions

Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe. Melee Attack Roll: Hit: +7, reach 5 ft. 11 (2d6 + 4) Force damage.

Vortex. Constitution Saving Throw: DC 14, one Large Failure: or smaller creature in the stalker’s space. 7 (1d8

  • 3) Thunder damage, and the target has the Grappled

condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns. Iron Golem Iron Golem