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Iron Golem
Medium or Small Humanoid, Neutral
CR 3ArtillerySettlement / Road
AC 18
Initiative +0 (10)
HP 52 (8d8 + 16)
Speed 30 ft.
STR
16
+3
save +3
DEX
11
+0
save +0
CON
14
+2
save +4
INT
11
+0
save +0
WIS
11
+0
save +2
CHA
15
+2
save +2
Immunities Frightened
Gear Greatsword, Heavy Crossbow, Plate Armor
Senses Passive Perception 10
Languages Common plus one other language
Actions
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Attack Roll: Hit: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range Hit: 100/400 ft. 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry. Trigger: The knight is hit by a melee attack roll Response: while holding a weapon. The knight adds 2 to its AC against that attack, possibly causing it to miss. Kobold Kobold Warrior