Image promptlarge iron golem construct, blackened riveted iron plates pitted with rust and forge-scars, great bladed cleaver arm, molten orange light bleeding through chest and joint seams, poison-green gas venting from grated mouth, sentinel guarding ruined settlement gate at night, immovable expressionless, rain hissing on hot iron, low angle for mass, dark fantasy, grimdark, painterly digital art, dramatic chiaroscuro lighting, muted desaturated palette with corrupted-crimson accents, weathered post-Cataclysm atmosphere, intricate high detail, cinematic composition

Iron Golem

Large Construct, Unaligned
CR 16ArtillerySettlement / Road
AC 20
Initiative +9 (19)
HP 252 (24d10 + 120)
Speed 30 ft.
STR
24
+7
save +7
DEX
9
−1
save −1
CON
20
+5
save +5
INT
3
−4
save −4
WIS
11
+0
save +0
CHA
1
−5
save −5
Immunities Fire, Poison, Psychic; Charmed, Exhaustion,
Senses Darkvision 120 ft.; Passive Perception 10
Languages Understands Common plus two other
languages but can’t speak

Traits

Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.

Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.

Fiery Bolt. Ranged Attack Roll: Hit: +10, range 120 ft. 36 (8d8) Fire damage.

Poison Breath (Recharge 6). Constitution Saving Throw: Fail- DC 18, each creature in a 60-foot Cone. ure: Success: 55 (10d10) Poison damage. Half damage. Iron Golem Iron Golem